Some preparation for Ka- 5. Tweaked Ka- 5. 2 & Mi- 2.
Tweaked Vikhr missile stability^ Added door anims to Ural/UAZ Eden attributes^ Replaced animate with animate. Source (1. 5. 8 required)^ Some scripts optimizations^ Tweaked ballistic calculations^ Added 9. M1. 12. M2 & 9. M1. 24 ATGMs cfgs^ Added Russian federation ground forces honor emblem^ Improved snorkel script performance^ Overall script performance tweaks^ Added honor emblem to T- 8. U on IR lamp^ Reduced secondary explosion for Tigrs^ Improved autotrack adjustments & replaced line. Intersect with check.
Visibility command^ Various small adjustments to Ka- 5. Converted Vikhr guidance script to per frame solution^ Safemode & PSO- 1 script now properly deinitalize after embarking vehicles^ Tweaks to Tigr- STS weapon changing script^ Added AKS- 7.
U to armored crewmen^ Added ability to hide commander NSVT on T- 8. U tanks^ Another round of safemode improvements^ Added hidden.
Selections to balaclavas^ Renamed Su- 2. SM to Su- 2. 5 to better represent current model available in game^ Removed pilot twitching/leaning in ejection seats^ Stringstable entries for Gorka and Izlom^ Added main & tail rotor centers to Mi- 8 - enabling rotor breaking upon collision^ Decal related variables used in Eden are no longer synchronized^ RPG- 2. RSh. G- 2 can now be packed to bag pack ^ Reduced proxy amount on T- 7. Obr. 8. 5^ Changed behavior or Ka- 5.
Added AK- 1. 04 & 1. Khaki gear updates^ Increased Vikhr HE effect^ Optimized BMPs resolution lods^ Renamed BMP- 2 (e) to BMP- 2 (obr. BMP- 2 to BMP- 2 (obr. Tweaked Su- 2. 5 MFD^ Tweaked cargo anims for Ural & GAZ- 6. Tweaked Malyutka res lods^ Added cap disappearing effect to BMP- 2 ATGM^ Callibrated RPG- 2.
RSh. G- 2 ironsights^ Randomized static cargo anims & incorporated some il padrino poses to BMPs^ Added RPG backpack with only VL rounds^ Added spiral movement to tank ATGM ^ Tweaked Metis reload anims^ Revamped AT- 1. Tweaked 6. B1. 3 weight^ Tweaked 1. P6. 3 reticle illumination^ Added spent cap effect to Metis & Kornet^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters^ Beanie stringtables added^ Ballistic data correct for soft headwear in VA^ Tweaked init. Speeds of GSh autocannons^ Calibrated PP6. AM (merge from GREF)^ Mi- 2.
P Gsh- 3. 0- 2. K camera shake^ SU- 2. Gsh- 3. 0- 2 camera shake^ Ka- 5. A4. 2 camera shake^ Added gun limits for BTRs^ Added antenna anim for BTR- 6. Calibrated & added AA markings for 1. PZ3. 2 sight on BTR- 8. Fold script improvement^ Optimized T- 8.
U series resolution lods^ Changed gunner & commander get in memory points position for T- 8. Improved T- 8. 0U series firegeometry - new ERA hitpoints & geometry improvments^ T- 8. U & T- 8. 0A commander can now use binoculars when turned out^ Tweaked BMP- 3 FG & hitpoints^ Added one nonpip window for BMP- 3 driver.
FIXED IN 0. 4. 1@ Fixed BMP- 2 turret emblems visibility (still needs tweaking)@ Fixed broken PGS- 6. Fixed gap in T- 7.
B3, T- 9. 0 & T- 9. A FG@ Fixed SACLOS guidance not working on Cherno & other a. M1. 13 shadow selection@ Kornet vehicle now uses Kornet launcher and mags@ Replaced Ai. A TP cfg names with generic, A2 origin ones@ Fixed AGS- 3. Fixed PSO script that was broken once again@ Fixed Gorka's wound textures@ Fixed GAZ- 6. R1. 42 alpha sorting in res lods@ Fixed BRM- 1.
K wrong inheritance in model. PAK- FA pilot anim is now properly looped + proper death anim added@ Holdster anim of UPK- 2. Ka- 5. 2@ Added missing mass to PM, PYa & PP2. Removed laser lock from FAB- 2. Some FCS were missing max lase range + tweaked minimum lase range for few others@ BMD- 2 had some missing decals due to alpha sorting@ Fixed ZSU- 2.
Fixed BMP getin order@ Added missing max. Zeroing param to PK & SVD@ T- 8. Fixed cfg. Patches for rhs. KPVT & PKT had same muzzle velocity because of that)@ Fixed destruction selections on BMP- 3 REMOVED IN 0. Deleted textures that shouldn't be in AFRF repo. Removed desert EMR fieldcap.
Removed repeat. String function. ADDED IN 0. 4. 0.
Insurgent backpacks. Hidden- selections for SSh- 6. New DHSKM/NSV/Kord sounds. VDV Desert- EMR groups. SKOL MVD uniform. Izlom Uniform. MVD OSN roles. IMPROVED IN 0. 4.
Tweaked AS Val hand animation^ Weapon. Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)^ Destruction textures for static weapons added^ Barrel heat refraction only visible on high graphical settings^ Added NSVT effects to T8. A & T8. 0UE- 1^ RGN/O impact function reliability^ Ammo indexing^ Tanks with player manned gunner starts with unloaded main gun. FIXED IN 0. 4. 0.
AGS3. 0 assembly@ AK1. GP2. 5 NPZ hand animation@ Tigr AO and doors@ Virtual Garage options & parts hiding for PAK FA@ Scarf visible in 1st person view@ Tigr- M & STS plate numbers@ Igla locking@ AS Val selector fix@ Max elevation fix for T7. Strings updated@ Missing explosion sounds for grom cannon@ Missing buoyancy parameter to BTR- 8. A@ Tigr STS gunner switching@ 6. B2. 8 balaclava variant chinstrap hidden- selections@ Shtora deflect script error@ Shtora animation angle inverted sometimes@ Su- 2. Tgir STS AGS3. 0 animations@ Shtora T- 8. UK user control actions@ Shtora detection script returning false positive sometimes@ Wrong path to proxy on T- 7.
B3@ No- armor vest descriptions@ BMD- 1. P/K decals not showing@ MSV Float armored crew loadout@ Sprut- SD & BMD- 4 decals not showing@ Retreading MP locality issue@ Tigr wheel shadows@ AGS3. Dshk. M minitripod max elevation@ NSVT smoke positions@ PZU- 5 misalignment on T9. T9. 0A@ T9. 0 hatch axis@ PTS- M lowering ramp under water@ PTS- M Zeus remote control compatibility. REMOVED IN 0. 4. 0.
ADDED IN 0. 4. Added PAK- FA (Thanks to Lyotchik- Snayper for his cockpit)PSO- 1. M2. 1 Reticle. GSh- 3. AS Val. 9x. 39mm SP5 & SP6. VG- 4. 0MD smoke shell. GDM4. 0 & VG4.
MD gear picture. Icon for RVARGO hand grenade. Driver Placa Video Geforce 8400 Gs Driver. Added 'vest' with pistol holster only (for drivers mainly)New balaclava models.
VDV Desert EMR Uniform & Fieldcap. Add VDV Desert troops. Add VDV Recon troops.
Tigr- MGAZ- 2. 33. STSAdded NV to T- 9. Added armed UAZs for insurgents. SSh- 6. 8 helmet.
EMR 6. Sh. 92 back by popular demand. GP2. 5 round visible during reloading. Gorka- R Uniforms (green and yellow)Added grenades for the PG- 2.